Tuesday, February 5, 2013

Unigine (Game Engine) Analysis


Unigine is a cross-platform real-time 3D engine. It allows its' users the ability to create interactive virtual worlds on both modern games and virtual world games. It was developed by Unigine Corp. and works well with many platforms.  The most popular Unigine powered product would be Heaven DX11 benchmark.

The major features of this engine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.   An updated Unigine SDK is released monthly.  It also comes with many inside features such as, scenery and lighting. The benefits of using this is that it works well with many systems since it is a cross-platform engine.  Currently it can be used for Windows, Linux, Mac OS X, PS3, Android, iOS, and Windows RT.  However, this engine is quite expensive, costing anywhere between 20,000 to 40,000 depending on whether you have the source code in it or not.  This product is mainly sold to companies due to the fact that you must have a license to get it, and the fact that some of their units are sold to military based industries makes it unavailable to the public.  There are, however engines based off of Unigine made by the same company. The audio of this engine is based on OpenAL, which is also a cross-platform audio API.  It's a pretty advanced system so you can expect great sound quality from Unigine, which you might not get from other engines.

Overall, it is a cool engine, but the fact that the public cannot simply own this product limits it from being something that everyone can enjoy.






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